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When the matchmaker does pair two players who are not of a similar level, these matches will be marked as "challenge battles", in which lower-level players will not lose medals upon defeat but will gain double the medals if they win, while higher-level players in such matchups will gain and lose medals as normal. Win streaks will be awarded in a way that after the third consecutive win, the player will receive twice as many medals until the first loss. Once players enter a higher league, they will not be relegated to the lower one again. Players will be split to leagues (Bronze, Silver, Gold, etc.), and within those leagues, unit levels will be capped, so even if a player has a unit that is over the league's level cap, that unit will be brought down for the durations of the matches in the said league. On 8 August 2018, senior producer referred to only as "Gasty" announced "fair play" changes in the game, which will arrive before the worldwide launch, but before them, premium currencies will be activated. On 20 July 2018, community manager referred to only as "dance210" announced that the progress made by people who participated in the pre-alpha phase will not be wiped. Subsequent patches were released on an approximately weekly basis. On 14 June 2018, Black revealed the focus points of the first patch for the pre-alpha version. In a 10-minute gameplay overview for IGN that same day, it was stated that the game had already been in development for 2 years by the time of the announcement. The game was officially unveiled on 9 June 2018, during the first day of EA Play. Īpart from a few teases on Greg Black's Twitter account, the only mentions of the game before the official announcement were an anonymous email sent to the Giant Bomb podcast on and a leak of information on Reddit's /r/commandandconquer subreddit on.
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On 7 November 2017, the Command & Conquer community noticed that Greg Black, until then a Blizzard Entertainment employee and former key Electronic Arts Los Angeles staff member, had returned to Electronic Arts a short while before, and immediately assumed through his earlier work that he was working on a real-time strategy game there.
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